Events at Intercon S

Adult Survivors of Cinematic Childhood Trauma is set at the first meeting of a public group therapy session. All of the characters are adults who, as children, were involved in fantastic adventures taken from popular movies. They may have been chased by dinosaurs, or been kidnapped by a goblin king, or jumped into chalk paintings, or could see dead people … for example.

Black Legacy — Larp

by Alex Helm

The Holy Inquisition is the Imperium's most secretive yet powerful organisation. A conclave has been called to pronounce judgement on a former inquisitor turned arch-heretic. It is rare that inquisitors gather in such a way, but how deep does the heretic's web of corruption go...? This is a game set in the Warhammer 40,000 universe.

Bound in Blood — Larp

by John Cooke, Megan Coppock

The war has raged for close to a decade, and its end is near. The enemy, who has been labeled the Tyrant by the Celestial Churches and the City States, is close to total victory. A desperate last gasp pits the remnants of the world’s heroes against time and a seemingly unstoppable enemy.

CASH CASTLE!!™ — Larp

Greetings, Debtors™! You've been fortunate enough to be offered a spot on Everyone's Favorite Game Show™, CASH CASTLE!!™! You will need to overcome physical challenges as well as the machinations of other contestants to clear your debts and maybe even purge that pesky Criminal Record™.

Dance of the Dragons — Larp

by Alison Joy Schafer & Brian Richburg

The realm of Westeros shakes as the Targaryen King dies, the long peace ripped apart by a clash of Queens. He leaves behind an unprecedented female heir, a castle filled with questions, and a family torn apart by intrigue. As word of the old King’s death spreads at court, pleasantries turn into whispered negotiations, negotiations turn into conspiracies, and conspiracies turn into civil war.

It is a war of green and black roses, being fought with marriage pacts and betrayals, ravens and swords, fire and blood. The dance begins in shadows and courtyards with bribes, whispers, and poison as would-be kings stake their claims. If diplomacy should fail, will it take to the skies, to be decided by dragonfire?

Dance of the Dragons blends plots from George R. R. Martin’s short stories of the Targaryen civil war with additional plots taken from England’s War of the Roses - part of the historical inspiration for the Game of Thrones series.

Evil Magic Academy Faculty Breakfast — Larp

by Stephen Tihor, the Players!

A lighthearted morning of Evil, Food, and LARPing. Enjoy a catered breakfast while getting your larp on as faculty, staff, or students at a Magical School, which is anything but a nest of do-gooders.

Iron GM Games - 10 am run — Larp

by Various TBD authors

Come experience the fun of the Iron Gm games! The games in this run will be written as part of the Iron GM game writing competition several weeks before the con. You as a player help to determine the winner of the competition and get to play a brand new larp written around a genre, theme, element and a prop that was given to the writers at the start of the writing period. If you're interest in signing up for the writing challenge itself, see the link in the long description for more information.

Iron GM Games - 12pm run — Larp

by Various TBD authors

Come experience the fun of the Iron Gm games! The games in this run will be written as part of the Iron GM game writing competition several weeks before the con. You as a player help to determine the winner of the competition and get to play a brand new larp written around a genre, theme, element and a prop that was given to the writers at the start of the writing period. If you're interest in signing up for the writing challenge itself, see the link in the long description for more information.

It's Everybody's War — Larp

by Michela Aschan, Natalie Curd, Kevin Jacklin, Heidi Kaye, Sue Lee, Alison Rider-Hill,

September 1940, the village hall in Cropstone, Leicestershire. In the midst of the Blitz, England endures. The Ministry of Information Film Unit have sent a cast and crew to the heart of the countryside to make a wartime propaganda movie to keep up people’s spirits on the home front. Even in this quiet corner of England, we are all very much aware that no one is untouched by the current crisis, because It’s Everybody’s War.

Magpie — Larp

by Hilary Umbreit

Magpie is set in a small, isolated community that is haunted by a monster: the Magpie, who comes every ten years to claim his due tribute. During the intervening decade, it is easy to forget about his price. But now time is up. In approximately two days' time, the Magpie will come. You cannot stop him. All you can do is figure out how you want to spend these last few days, grapple with the question of who should be offered, and find a way to live with the repercussions...

Inspired by The Mountain Goats' Magpie

It was meant to be a simple scientific expedition to Antarctica. Then something went wrong, the storm came in and you had to hunker down. Now the storm has cleared and you need to summon your rescuers. But something happened during the blizzard...

Rabbit Run — Larp

by Albert Lin and Zoe Eddy

In a desperate bid, the Rabbits have infiltrated the PryMor base for one last fight against the apocalyptic twilight of the human race against the Machines.

Ship of Fools — Larp

by Ryan A. T. Hart

In the Year of our Lady, Eight Hundred and Fifty-Six, four knights and two clerics set forth, armed with steel and steam, to the Eurley Coast. Sent by the Queen and sworn to secrecy, it was the hope of their Captain to enter the small hamlet of Weyland under the cover of night, quietly conduct their investigation, and leave before any knew they were there.

Such things rarely go as planned.

Ship of Fools is a Tudor-Punk, facilitated-narrative LARP about the tragedy of modernity

Should You Need Us — Larp

by Amber Robitaille & Fox Bolton

The dying Goblin King must transfer rulership to an heir, and at tonight’s masquerade this will happen! But who is who, and what other Wishes dwell in their hearts? What happens when the clock strikes thirteen, and the masks fall away? Say your right words- they have Power here.

Sidekicks vs. Henchmen — Larp

by The Esoteric Order of John Kammers

Sidekicks vs. Henchmen is a campy, comedic game of cartoon violence and improv inspired by the 1960's television classic Batman and the movie Mystery Men. Embrace your super-secret heroic and/or corrupt alter-egos as you battle for control of Megaville.

Sound & Fury: Lament — Larp

by Larisa Allen & Thomas Hansen

A coven of music-fueled magicians meets following the unexpected death of their leader. Where do loyalties lie, and what revealed secrets will affect alliances? S&F:L uses a version of the Accelerant boffer system for combat resolution.

Stop That Moon! — Larp

Stop That Moon! uses the Accelerant combat system. Players will undergo live-action battles (foam weapons and nerf guns) and solve puzzles while juggling romance and interpersonal drama on their quest. Puzzles will take the form of: pattern replication, and jigsaw.

Traveler in the Dark — Larp

by Turtleshell Productions

Sixteen hundred years ago, humanity fled Earth. Now your long journey may finally be at an end. In the struggle for survival, you must make a choice. Sacrifice another species or accept humanity's possible extinction. And time is running out.

A Veil Before My Eyes — Larp

by Kristen Hendricks

It has been two thousand years since the Lord's daughter was slain, and He withdrew His hand from the Earth. But now, as the world trembles on the brink of global war, it may be that miracles have returned...

Vue to a Kill: the Revue — Larp

by Stephen Tihor, Lisa Padol, Joshua Kronengold, Julian Lighton

An amnesia game where you start with an apparently full character sheet. An espionage game about teenagers. A game of wackiness where... no, that would be telling. Spies, secret agents, meddling kids, super-science, family drama, big red buttons, a volcano, mysteries, the supernatural, murder, songs, and maybe zombies. Note: non-singing roles exist but be prepared for the occasional number or villain monologue.